![]() I do try and think outside the box in terms of my ingame knowledge, Ive tried station trading, regional trading, even busy non main hub training, manufactyuring, PI. ![]() Sure there are some things in dev blogs etc that are clues of what to buy (or not to buy) but there is no way generally of knowing what will be popular or more in demand next week for the most part. Knowing what is in demand for the next week involves hindsight and as we all know hindsight is a wonderful thing. ![]() Yeah, I am thinking that it is more than likely over many multiple accounts that people make their billions. If you slave out on average 10 hours doing incursions, you can get 1billion easy.ĭo that to earn your capital, whilst learning the ropes of the industry way to make your ISK. A stable logi pilot doesn't cost that many SP, and the startup investment is a couple hundred mils, as opposed to the bling bling pirate Battleships and their purple mods. If you want to make some profit, and earn your PLEX at the same time, whilst prepare yourself for industry related sessions, do incursions. Or he liquidated enough assets for the next big buy in.īut for starters, it's all in industry, and you seem to have stepped into that direction. That means, he might have all types of ships and mods copied in BPCs, ready to manufacture. The person who is most prepared will benefit the most. There's no end on what could make you money. Others do dev blog speculations on what might make them money. Watching supply levels is just as crucial.Īnother is to get information on what ships + mods will be lost when two big alliances clash it out in the next big space battle. The easiest would be to look at what's in demand for the next week, and manufacture those units. Thinking outside the box helps a lot, especially when it comes to exploiting ways to make money. Some people can do it with just one character. Some people might have half a dozen accounts with fully slotted characters to help them make money, and brag that they make billions a month. I try various things in game and sure they make money but not even close to the levels that i need, in fact by trying several different options recently I am down 1.1b, actually looking at the P&L Ive not been in profit this year lol. So at current plex prices that is 2b a month profit I need to make, i am not even close to that. Me for example would ideally like to make profit in order to plex my account, as well as another account (which I dont have yet) as well as several 100 million over to pay for losses etc on my main I know that the kinds of misinformation that you mention happen, but there are obviously people making good money. But you have to take some peoples comments in the forum with a pinch of salt as they can often be exaggerating, plain lying, or trying to lessen the competition for their business/market. On the subject of ' Joe Smith makes one billion per month ' type comments one billion isn't actually that much ISK although when you first start playing EVE that is a lot of ISK. Tau as always is probably correct that the RX-804 is the most useful industry based hardwiring. I used one for production and my corp was able to be one of the first to mass sell Bowheads despite having lost time tracking the blueprints However, the implant still remains a good choice if you make a living of researching, il allows you to put more jobs in the same time frame, or to be faster than average on new things. The amount of time gained with the implant reduces with your skills and the facility since it is a multiplier, if you already have skill or are researching at a POS, the gain of the implant will be lower than two days for a base 40 days job. If you have mettalurgy V and research at a POS, the total time becomes 40x0.75x0.70x0.95 = 19,95 Days versus 21 without the implant, so a 1,05 day gain. If you have metallurgy at V (reasonnable assumption if you're taking 40 day long jobs), the amount in 40x0.75x0.95 = 28,5 days versus 30 days withiut the implant (40x0.75) so a mere 1,5 day, but it's still a gain of 5 % If you take only the implant into account, you get 40x0.95 = 38 days, so a 2 day gain. The skill Metallurgy at V gives you a 25% time bonus (x0.75), researching in a Mobile lab gives you a 30% time bonus (x0.70), the implant gives you 5% (x0.95). If I recall correctly, a +5% implant will apply to what remains after you take your skills and the facility bonus into account.Īs an example, take your 40 day long ME job
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